Gamecube Action Replay Code List

Cheat codes and cheat code devices for DS, Wii, PS2, XBOX, XBOX360, DS, PSP. Saves & Codes; Store. Nintendo DS Action Replay MAX Settings. Resident Evil 3: Nemesis – Action Replay Codes US The following are known Action Replay Codes for Resident Evil 3: Nemesis on Nintendo GameCube (GCN). Master Code – Must Be On KT8V-BY18-YP7EZ 421J-CM7B-QZ6CH Zero Saves MC3P-P0E9-7X5TZ EUMH-8MWK-4T66G Low Game Time 3ECM-ZRXM-P66UY 29T1-TRPQ-NK6XK 8UM0-V2JV-NYZUJ DR15-UFZZ-0R853 Jill Has Infinite Health EJ6K-2TFF-TKXR3 RXD2-U4XG-8F0Z2 Jill Has All Maps F12E-1ZRJ-89ZV7. Gaming accessories and cheat devices for Pokemon Go, Nintendo 3DS, Nintendo DS, PS4, PS3, PS2, GameCube, Wii and Wii U. Aug 28, 2018  To decrypt Action Replay codes, you'll need 'GCNcrypt'. This is a free, open-source utility designed to encrypt and decrypt Nintendo Gamecube Action Replay codes. If you can't find it via Google (and, you should be able to quite easily), just contact me and I'll give it to you myself. Note: You must enter codes one line at a time!

Ways to enable codes (Make sure Cheats are enabled in Main config) 1. Add a '+' in front of the code name 2. Open the ISOProperties window and checkmark the code 3. Open the Action Replay Manager and checkmark the code and hit 'Apply Changes' 4. Make sure 'Enable Cheats' is checked in the main dolphin config 5. 61 rows  Action Replay Game Codes for Gamecube games by Title: all. The following is a list of games with Action Replay Codes. Click on any game title to see a list of its Action Replay codes.

Action Replay cartridge for the Amiga 500
Action Replay cartridge for Commodore 64
Action Replay ISA card for PC 1994

Action Replay is the brand name of a cheating device (such as cheat cartridges) created by Datel. The Action Replay is available for many gaming systems including the Nintendo DS, Nintendo DSi, Nintendo 3DS, PlayStation Portable, PlayStation 2, GameCube, Game Boy Advance, and the Xbox.

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  • 5Versions for video game consoles

Typical features[edit]

Typical cheating options include power-ups, level warping, and display of internal game data, which are not normally seen by the player. Some other typical features include:

  • Infinite lives, invulnerability, permanent power-ups, no collision detection, walk through walls, one-hit kills, super-high jumps, infinite money, etc.
  • The ability to download, upload, import and export saved games to the Internet or a storage device.
  • Allowing the player to save the game state to disk, so that the game can be restarted from that point even if it does not support saving.
  • Region-free operation.
  • Loading of third-party (homebrew) applications/games, not backup copies of retail games.

Action Replay DS and DSi[edit]

Also known as Action Replay for the Nintendo DS system, is a part of the main series created by Datel. The device usually comes with a cartridge, a software disc, and a cable to connect the device to a computer. Unlike future iterations, these versions communicate directly with the game's memory in real time. Because of this, the desired game needs to be inserted within the cartridge and then inserted into the system. Codes are created using the hexadecimal based system, and while Datel supplies a rich base of codes, users are given the ability to create their own codes.

Power-Saves[edit]

Power-Saves by Action Replay are a related series of video-game cheat devices. Unlike the main Action Replay series, which cheats by modifying the game code itself, Power-Saves store the game saves created by Datel, allowing users to cheat without modifying the game code being executed. Power-Saves are available for game systems such as the Wii on an SD card and the Nintendo 3DS.

Versions for computers[edit]

  • Commodore 64
    • Action Replay
    • Action Replay MK II
    • Action Replay MK III
    • Action Replay MK IV (1988)
    • Action Replay MK V (1989)
    • Action Replay MK VI
  • Commodore Amiga
    • Action Replay (A500 cart / A2000 CPU card)
    • Action Replay (A1200 card)
    • Action Replay MK II (A500 cart / A2000 CPU card)
    • Action Replay MK III (A500 cart / A2000 CPU card) (1991)
  • PC
    • Action Replay PC (ISA card) for DOS (1994)
    • Action Replay PC for Windows 95/98 (1998)

The ISA-based Action Replay needs memory-resident drivers for both the real and protected mode. The card has a grabber, a trainer, and a slowdown feature. It can also interrupt the current game or save it to disk (freezer).

Models running firmware 4.0 and beyond use EEPROM instead of ROM and thus are upgradeable.

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In December 1998, Datel released a version for Windows 95/98.[citation needed]

Versions for video game consoles[edit]

Third generation[edit]

  • Nintendo Entertainment System
    • Pro Action Replay
    • Game Action Replay
  • Master System
    • Pro Action Replay

Action Replay Gamecube Cheats

Fourth generation[edit]

  • Mega Drive/Genesis
    • Action Replay
    • Pro Action Replay
    • Pro Action Replay MK2
    • Pro CDX (Action Replay) for the Mega CD
  • Super NES
    • Pro Action Replay
    • Pro Action Replay MK2
    • Pro Action Replay MK3

Fifth generation[edit]

  • Sega Saturn
    • Pro Action Replay
    • Pro Action Replay 4M (with 4 MB RAM)
    • Pro Action Replay 4M Plus (Same as the 4M, but with manual choice of the needed RAM)
  • PlayStation
    • Action Replay (1995)
    • Pro Action Replay (1996)
    • Action Replay CDX (1997)
    • Action Replay 2 V2 (2001) [As Bonus Disc With PS2 Action Replay 2 V2]
    • Equalizer
    • Equalizer CDX
    • Equalizer Extreme
  • Nintendo 64
    • Action Replay
    • Action Replay Professional (1999)
    • Equalizer (Datel)

Sixth generation[edit]

  • Dreamcast
    • Action Replay CDX (2000)
    • Equalizer Extreme
  • PlayStation 2
    • Action Replay 2 (2000)
    • Action Replay 2 V2 (2001)
    • Action Replay MAX (2003)
    • Action Replay MAX EVO (2004)
    • Action Replay MAX EVO (2009)
  • Xbox
    • Action Replay MAX
    • Action Replay MAX 360 Power-saves (2009)
  • GameCube
    • Action Replay (2003) [Note: The latest Wii firmware blocks this on Wii consoles running in GameCube mode.]
    • Action Replay MAX (200X)
    • Action Replay (2006, works on Wii)
    • Action Replay Power-saves (2007)

Seventh generation[edit]

  • Wii
    • Wii Action Replay Power-saves (2010)
    • Action Replay Wii (2012)

Versions for hand-held consoles[edit]

  • Game Gear
    • Pro Action Replay
  • Game Boy, Game Boy Pocket, Game Boy Color
    • Pro Action Replay
    • Action Replay Professional (1997)
    • Action Replay Pro (1999)
    • Action Replay Online (2000)
    • Action Replay Extreme (2001)
  • Game Boy Advance, Game Boy Advance SP, Game Boy Micro
    • Action Replay GBX (November 2001)
    • Action Replay (2003)
    • Action Replay MAX (2004)
    • Action Replay MAX DUO (March 2005)
  • Nintendo DS, Nintendo DS Lite
    • Action Replay MAX DUO (March 2005)
    • Action Replay DS (July 2006) [last firmware v1.71, games released later are not compatible]
      • NDS Trainer Toolkit (February 2007) [available only online][1]
    • Action Replay DS Media Edition (September 2008) [available only online]
    • Action Replay DS EZ (February 2009)
  • Nintendo DSi, Nintendo DSi XL
    • Action Replay DSi (October 2009); Later system software updates to the DSi and 3DS include a 'white list' which prevents unlicensed games from booting,[2] this stops older Action Replays from loading on updated DSi and 3DS handhelds, however older Action Replays will continue to work on original DS and DS Lite handhelds.
    • Action Replay DS '3DS/DSi/DS/Lite Compatible' (September 2011)
  • Nintendo 3DS, Nintendo 3DS XL
    • Action Replay Power Saves for 3DS (June 2013). The Action Replay Power Saves for 3DS can alter saves of 3DS games and has some codes for 3DS games.
  • PlayStation Portable
    • Action Replay MAX including 64 MB Memory Stick (August 2005) [Power-saves only]
    • Action Replay for PSP including 64 MB or 1 GB Memory Stick [Power-saves only]
    • Action Replay PSP including 1 GB Memory Stick (October 2008)
    • Action Replay PSP Online (December 2009)

See also[edit]

Gamecube Action Replay Code List

References[edit]

  1. ^'Datel Trainer Toolkit for Nintendo DS– User Manual'(PDF). Datel. 2007. Archived from the original(PDF) on 2009-10-07. Retrieved 2009-05-07.
  2. ^blasty (2010-02-01). 'Lawsuit coming in 3. 2. 1'. HackMii. Archived from the original on 2010-04-09. Retrieved 2015-11-29.

External links[edit]

Retrieved from 'https://en.wikipedia.org/w/index.php?title=Action_Replay&oldid=915056119'
06-22-2012, 10:32 AM
Hello everyone.
I made this tutorial not too long ago on how to use Action Replay codes with the Dolphin emulator. It took me forever to figure out. I was finally able to do so with the help of a topic created by Arch Feline.
The comments I've gotten on Youtube for this video have been positive, so I hope it helps some of you. This being said, if you run into any problems, make sure you check the comments before asking here
Video:
http://youtu.be/aHE7acAGs4o
Text tutorial:
GCNcrypt: http://www.mediafire.com/?3pb4n8c2a7z3mzu
Tools needed:
-The Dolphin emulator (of course!)
-GCNcrypt (check the 5th step of this guide for more information)
1.) Open 'Dolphin.exe' (I'll be using version 3.0 as an example.)
2.) If you don't have any ISO's listed in the main menu, go to 'Browse' and navigate to the folder containing the .ISO you wish to use Action Replay codes on.
3.) Go to 'Options', and then 'Configure'. Under the 'General' tab, make sure 'Enable Cheats' is selected. This is basically the master 'kill switch', so if you ever want to disable your Action Replay codes, go here and disable them.
4.) Right-click on the game in your list you wish to use Action Replay codes on, then go to 'Properties'. Once in the Properties menu, go to the 'AR Codes' tab.
Note: Gecko Codes ( http://geckocodes.org/index.php ) can also be downloaded automatically from the Gecko Codes database (check the 'Gecko Codes' tab), but there aren't Gecko codes for every game out there, and my tutorial doesn't cover these.
5.) Once in the 'AR Codes' tab, click the 'Add..' button. Here, you will be able to input a name for your Action Replay code (it can be anything, as long as you can understand what it is), as well as the code itself. It says that you may insert encrypted codes, but I've been inputting the decrypted codes instead, and have thus far had no issues. To decrypt Action Replay codes, you'll need 'GCNcrypt'. This is a free, open-source utility designed to encrypt and decrypt Nintendo Gamecube Action Replay codes. If you can't find it via Google (and, you should be able to quite easily), just contact me and I'll give it to you myself.
Note: You must enter codes one line at a time! Meaning, if your code has multiple lines of code, you must enter one line at a time. Check the video for a better explanation.
6.) Hit 'OK' once you're done entering your code, and now you may hightlight it to remove or edit it. If there are more parts of your code that need to be entered, simply go to 'Add..' and do it all over again. When finished, click 'Close' and double-click your game from the list. As your game loads, you should notice your codes being enabled via the on-screen text.
While in game, you can go to 'Tools' > 'Cheats Manager' to further toy around, but you're basically good to go!
Credits:
--------
Original explanation on the Dolphin hacking/cheating function: Arch Feline of the Dolphin Emulator forum
Video/This tutorial: Leonflowen
Video music: Phantasy Star Online: Episode III - Tower of 'Caelum' *Not added because YouTube enjoys causing hell for it's uploaders @_@
(Sorry for the poor video quality!)

Action Replay Rom Gamecube


Action Replay Max Gamecube

Attached Files
AR Codes with Dolphin Tutorial.txt (Size: 2.63 KB / Downloads: 1,906)